In combat, troops are then assisted by the player's character through the use of magic (spells and scrolls), Spirits of Rage and passive bonuses. Troops are recruited from various locations in the game, with a limit on the maximum size of each unit determined by the character's "Leadership" statistic. These range from the mundane (e.g., peasants or archers) to creatures from high fantasy (e.g., griffins, beholders or ents), and can vary in size from just a single unit all the way up into the hundreds. The player's character cannot directly fight in battles, but rather employs up to five squadrons of allies to do so. The king provides the main story quests, but there are numerous side quests which can be completed as well, in virtually any order. After a brief "final exam" tutorial at the School of Knights, the player receives some basic troops and is then set free to pursue whatever quests are desired. In King's Bounty: The Legend, the player plays as a hero in the world of Endoria, sworn to serve the king of Darion. A sequel in a new engine, King's Bounty II, was released on August 24, 2021. These include King's Bounty: Armored Princess, King's Bounty: Crossworlds, King's Bounty: Warriors of the North, and King's Bounty: Dark Side. Since its release, the game has received favourable reviews, and received a number of sequels using the same engine. The game's story sees players taking on the role of a special treasure hunter for a king, who soon becomes embroiled on a quest to save their daughter and prevent their world from being destroyed. The game is based upon the King's Bounty property released by New World Computing in 1990, and blends elements of the original game with a modernized interface and gameplay elements. King's Bounty: The Legend is a tactical role-playing video game developed by Russian studio Katauri Interactive and published by 1C Company for Microsoft Windows and Mac OS X in 2008.
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